Rockstar Games has said what players should expect from Grand Theft Auto VI on current consoles: a target of 30 frames per second on PlayStation 5, PlayStation 5 Pro and Xbox Series X|S, with no 60 fps mode mentioned for launch. The details came with its November 10 pre-load announcement, nine days before the game’s November 19 release. The details are reported by GTA Boom, PCQuest and Beebom. Here is what is confirmed, what is not, and what it means for each console.
What Rockstar said about performance
According to PCQuest, Rockstar says it is “targeting 30 frames per second while pushing both platforms to their absolute limits.” Beebom quotes the studio as saying the game was built to “push both platforms to their absolute limits to bring the vast and rich world of Leonida to life.” GTA Boom reports the post says the game was developed from the ground up for current consoles and “plays best on PlayStation 5 consoles.”
Beebom reads the word “targeting” as a sign that frame rates may dip in some scenes. That is the outlet’s interpretation, not a Rockstar statement, so treat it as a caution rather than a fact. The same report says no performance or quality mode was described, and no 40 fps mode was confirmed.
PS5 Pro: sharper image and ray-traced shadows
PCQuest reports that the PS5 Pro gets improved image clarity through PlayStation Spectral Super Resolution (PSSR), and that ray-traced shadows are “only available on PlayStation 5 Pro.” Beebom confirms both features. Neither report says the Pro runs at a higher frame rate: Pro owners are told to expect a better-looking picture at the same 30 fps target.
Standard PS5: haptics, audio and loading
For the standard PS5, Rockstar’s post lists adjustable DualSense haptic settings, support for Tempest 3D Audio and faster loading times, as summarised by GTA Boom and Beebom. Beebom adds that Rockstar has not confirmed an upscaling feature for the base console comparable to PSSR on the Pro.
Xbox Series X|S and the cloud
PCQuest lists Xbox Series X and Series S under the same 30 fps target and notes no graphics difference between the two. It says nothing about Xbox-specific upgrades, and none has been announced in the reports we read. On Xbox One, which cannot run the game natively, Kotaku, citing Microsoft’s announcement, says GTA VI will stream through Xbox Cloud Gaming using Xbox Series S graphics settings, also targeting 30 fps. Remote Play, which streams from a console you own to another screen, is supported on both PlayStation and Xbox.
What is not confirmed
- Resolution. None of the three reports gives a resolution figure from Rockstar.
- A 60 fps or performance mode. Rockstar’s post does not describe one, and no 40 fps mode was confirmed.
- Xbox Series X enhancements. The reports we read mention none.
- PC. No PC version has been announced. See our guide to what Rockstar and Take-Two have said about PC.
We could not open Rockstar’s Newswire page, which needs JavaScript to display, so the wording above comes from these outlets’ reports of the post. Check Rockstar Newswire directly for the exact text.
What to do before November 19
- Pre-loading opened on November 10 and needs up to 212 GB depending on the console, according to Rockstar’s earlier announcement. Details are in our pre-load guide.
- If you own a PS5 Pro, expect visual improvements rather than a smoother frame rate.
- If you play on an older Xbox One, you will need Xbox Cloud Gaming access and a good connection.
For everything Rockstar has stated about the game, see our GTA 6 hub.
Sources
- GTA Boom: Rockstar confirms GTA 6 PS5 Pro upgrades
- PCQuest: Rockstar confirms 30 FPS target
- Beebom: GTA 6 officially targets 30 FPS
- Kotaku: GTA 6 on Xbox One through cloud streaming
Image: Rockstar Games.
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