Matches should run about 15 minutes, as opposed to 30-50 minutes in the main competitive and unrated modes.
The length of matches is the major thing that has kept me from playing more Valorant in recent years. Riot Games is attempting to address this issue with a shorter casual mode, which is currently being tested in the game’s public build.
Matches in the main competitive and unrated (or unranked) modes last between 30 and 50 minutes. Each round might last about two minutes. As a result, it may take some time for one side to win 13 rounds and emerge victorious. If the score reaches 12-12, competitive matches can extend even longer since teams must win by at least two rounds in overtime if they vote to continue playing.
To ensure that players can still access all of the enjoyable stuff in the shorter format, the economy and how players earn ultimate points have been tweaked. For example, at the start of each half of a Swiftplay match, you’ll receive two free ultimate points. As a result, you may be able to use the game’s most potent skills more frequently.
Although Valorant offers various casual modes that don’t run as long as competitive or unrated matches (such as Spike Rush and Deathmatch), Swiftplay condenses the rulebook of the basic games. Riot claims it’s a popular mode that will make it simpler for people who don’t have a lot of free time to play more Valorant. It should also help other players gain more reps.
The Swiftstep beta goes live with today’s 5.12 patch, which also includes a slew of balance improvements and modifications to how certain abilities interact with one another. Swiftstep will be available on all unrated maps, and the beta will continue until January 10th.
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